August 1st, 2016

This activity helps students familiarize themselves with the features of the Playground Physics app and helps them use the app to record playful performances.

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0.2 — Getting Started: Bingo

App Features

For this activity, students will need to explore all of the features of the app so they know how to use them and are prepared for more targeted use in later lessons.

Expected Activity Time

  • Total Activity Time: 45 minutes
  • Introduction: 15 minutes
  • Activity: 20 minutes
  • Discussion: 10 minutes

Materials and Prep

  • Student Handout: Getting Started: App Instructions
  • Student Handout: Tips for Filming
  • Student Worksheet: Bingo
  • iPad with Playground Physics app
  • Optional: Projector plugged into iPad
  • Optional: Props to make fun videos

Activity

Introduction: 15 minutes

  • We suggest showing the following video that walks through all of the steps to using the app to introduce how to use the app to students.

vimeo.com/nysci/review/140338502/ec945b53ea
To access the video, you must enter the case-sensitive password “PlaygroundPhysics”.

  • If you don’t have the capabilities to show the video in your classroom, you can use the handout App Instructions to go over the steps to recording and annotating the video as a class.
  • After watching the video, review the handout Tips for Filming with your students.
  • Next, show students the bingo cards and allow them time to read through the tasks. To complete the boxes that are empty, students will need to create their own activities. Remind students to fill out the data in the boxes that require it. Students should also write notes in each box so they remember which recording contains the performance that corresponds to the correct box.
  • Tell students the location where they will complete the activity (a playground or gym works well). Show students the fun props that will be available to them to create videos.

Activity: 20 minutes

  • Head outside. Allow students time to explore and play.
  • The first individual or group to complete four activities in a row correctly and shouts “Bingo” wins. If time allows, challenge students to get a blackout and finish all of the boxes on the card. When an individual or group of students successfully gets a row and shouts “Bingo,” the game is paused to see if he, she, or they have indeed won.

Discussion: 10 minutes

  • Have the students present their videos and data to the rest of the class. It is important for other students to see what this individual or group of students did, and to learn from each other.
  • Debrief by asking for volunteers to share what they learned and how they figured out what to do and how to do it.
  • End by having students share one activity or idea they are excited to explore with the app.

Worksheet Previews

Screen Shot 2016-07-28 at 2.58.49 PM Screen Shot 2016-07-28 at 2.58.38 PM Screen Shot 2016-07-28 at 2.58.26 PM Screen Shot 2016-07-28 at 2.58.08 PM

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Big Idea

The purpose of this activity is to provide a fun entry
point to learning how to use the app and begin recording playful performances. The scavenger hunt-like Bingo probe encourages students to try different activities with the app and has them explore the many functions of the app.

Learning Objectives

Students will be able to correctly use the features of the Playground Physics app including:

  • Select an activity overlay to guide recording a performance
  • Record a performance
  • Create and edit a path
  • Enter height and mass
  • Adjust the ground line
  • Select a lens for analysis
  • Open the graph drawer
  • Place stickers on a performance
  • Turn on the slow-motion feature
  • Grades

Standards Addressed

This activity is intended to be an opportunity for students to practice using the app. The following lessons will introduce students to physics concepts.

COMMON CORE LEARNING STANDARDS

CCSS.ELA-LITERACY.RST.6-8.3: Follow precisely a multistep procedure when carrying out experiments, taking measurements, or performing technical tasks.

CCSS.ELA-LITERACY.WHST.6-8.2.D: Use precise language and domain-specific vocabulary to inform about or explain the topic.

Comprehension and Collaboration

CCSS.ELA-LITERACY.SL.6,7,8.1: Engage effectively in a range of collaborative discussions (one-on-one, in groups, and teacher-led) with diverse partners on grade 6 topics, texts and issues, building on others’ ideas and expressing their own clearly.

New York Intermediate Science Standards

Standard 2: Information Systems

Information technology is used to retrieve, process and communicate information and as a tool to enhance learning.

Vocabulary

  • A performance is your video and what you are doing in it.
  • Scrub means to touch the spot/dot along the bottom of the screen and moving back and forth along the timeline on the video.
  • The activities overlay refers to the five types of activities you can choose when setting up a recording (run, climb, throw, swing, slide). Use these overlays to help guide setting up a performance, or choose “freestyle” to record anything you want.
  • A point is a dot on the screen that designates where the person or object in the performance is on the screen during a certain point in time.
  • The path is created as the app connects the points that represent how the object you are tracking in the video is moving.
  • The graph drawer can be found at the bottom of the screen. You can select between graphs representing horizontal, vertical and path of motion data.
  • Calipers are devices used to measure the distance or size of an object. You can drag and adjust the tips of the caliper to fit across the points to be measured. Use one finger to drag the caliper anywhere on the screen; use two fingers to adjust the angle and size of the caliper.
  • Frame forward button >>| is located at the bottom left corner of the screen. You can touch the button to move the video forward by the same amount every time when adding points.
  • Stickers are icons you can add to your video to indicate the physics concept behind a change in movement in any Playground Physics video. Choices of stickers include push/pull, high speed/low speed, and kinetic energy/potential energy.

Device Strategies

Single-device implementation

If you have one iPad device or prefer to only use one device, fill out the Bingo worksheet as a class. Students will star in the performances while you record the video or assign a few students that responsibility.

You can also take some time before the class period to record some performances and go through these to fill out some boxes in the bingo.

If you have a way to view the device screen on a projector or big screen, it would be helpful for students to view the screen while you are walking through the activities.

Multiple-device implementation

If you have a class set of devices, you can play bingo with individual students or groups of students. Debriefing is especially important in this case so that students can talk to each other and learn from each other’s experiences.