Students explore how the distance formula works on coordinate axes and discover how the Pythagorean Theorem relates to the distance formula.
Calculating Distance Using Coordinates in a Coordinate Plane
Part 1: Distance Formula Exploration (20 minutes)
Part 2: Distance Formula and Pythagorean Theorem Exploration (20 minutes)
Materials and Prep
Introducing the Activity
Create a story problem that involves your animated character traveling across a distance. An example may be that you’re character is going across town or to a friend’s house. Use Choreo Graph tools to gather data and calculate the distance traveled from point to point.
Part 1: Distance Formula Exploration (20 minutes)
When objects in Choreo Graph slide around the screen on the coordinate plane, they are moving across a distance. This distance can be found using the coordinates from one point to the next and applying the distance formula:
Have students:
Part 2: Distance Formula and the Pythagorean Theorem (20 minutes)
In this activity, students use both the distance formula and the Pythagorean Theorem to locate the distance their characters travel from one point to another.
Have students:
After students create their paths and calculate distances traveled in different ways, discuss:
:
Listen for:
Extensions and Inquiring Further
There are many possibilities to extend this activity in creative ways. For example, compare how someone travels a city street versus a bird flying through the air. On city streets that are often in grids, travelers have to take the legs of right triangles to get somewhere, but birds can fly direct distances (hypotenuse). Have students puzzle out what are more effective ways to determine the distance travelled.
Name: __________________________ Date: _____________
Part 1: Distance Formula Exploration
When objects in Choreo Graph slide around the screen on the coordinate plane, they are moving across a distance. This distance can be found using the coordinates from one point to the next. Here is the distance formula:
Distance | Point 1 Coordinates | Point 2 Coordinates | X answer squared | Y answer squared | X + y | Square root/ distance | ||
Move 1 | ||||||||
Move 2 | ||||||||
Move 3 |
Name: __________________________ Date: _____________
Part 1: Distance Formula Exploration
Name: __________________________ Date: _____________
Reflection Questions:
Answer the following questions in complete sentences.
Name: __________________________ Date: _____________
Part 2: Distance Formula and Pythagorean Theorem
In this activity, you are going to use both the distance formula and the Pythagorean Theorem to locate the distance your animated character travels. Practice with the sample below.
Name: __________________________ Date: _____________
Part 2: Distance Formula and Pythagorean Theorem
After you have practiced with the sample, try to locate the distance for your own animated character by:
Name: __________________________ Date: _____________
Part 2: Distance Formula and Pythagorean Theorem
Data Sheet
Find the distance of the hypotenuse ( c ) using the distance formula and the Pythagorean Theorem.
point 1coordinates | point 2coordinates | ![]() |
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x answer squared | y anwer squared | x + y | square root/ distance |
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Name: __________________________ Date: _____________
Part 2: Distance Formula and Pythagorean Theorem
Reflection Questions:
Begin by entering Make Some Moves. In Build mode, students will:
Add graphic or musical elements below:
In Animate mode, students will use:
Graph Controllers–Choreo Graph uses key frames much like other movie editing software. At each point in the key frame, the student can set how each part of the animation rotates over time. Each node on the line graph below the stage represents the position of that part at a specific time. Stretch the points up and down to set the degrees of rotation. The steeper the line on the graph, the faster the part moves. Students can also set the location of their animated parts by selecting the part they want to move, choosing a node on the line graph or moment in the animation, and then dragging the part to a new position on the stage. They can set the location of parts for the entire animation sequence by repeating this process.
Toggle on math tools to notice:
Degrees each part has rotated
Path the main parts moved
Coordinates for location of each part